The workshop set the knowledge basis for embryonic electronics through a theoretical and practical approach – using sensors, actuators, servos, Arduino microcontroller etc. The attendants got accustomed with different interaction methods, learned how to find technical solutions for each of them, and got acquainted to the applications spectrum. Each of them came up with a minimalistic interactive installation project that was developed during the workshop.





Romania has a rich maker and DIY history: during the communist era people were improvising and hacking electronics and other devices to compensate with the lack of goods on the market or to be able to stay connected, through technology, with the external world. After the fall of communism, Romania was the country who immediately and creatively adapted to technological era through massive peer to peer networks that connected entire neighbourhoods to Internet, a phenomenon that emerged only in Romania and Bengalore, India, and is now the country with the best and the most free internet connectivity, in terms of file sharing, downloading etc. During the first part of the workshop we are have discussed different aspects of maker movement and the role of this trend in the current economy and culture and in the second part participants have explored basic embryonic electronics in order to build their own sensor-based theremins. The participants received a pre-configured small interactive board with leds and sensors (light and sound sensors). By setting up the circuit connections, they were able to personalize the instrument so that it becomes responsive to light and sound, turning it into an interactive noise and light instrument.


IN/HUMAN, 2015


During our Interaction Series project that reached its 3rd edition, we tried to explore the notions of human and inhuman from a technological point of view.

During this project we held workshops designed to show one way one could interpret this parallel, nowadays. So we decided to have a go at bringing together ancient production techniques (screen printing), with modern day generative ones (codes written in Processing), the results looking sharper than any of us imagined.

We also invited local artists to talk about the fine border between art and technology in present times, always in reference to the broader theme – in/human. Mircea Nicolae’s talk that captivated us and left us wandering, thanks to his perfectly given examples of what is or makes an object/installation a work of art, in our very technologized world.



CREATIVE CODING in Processing, 2015


Creative Coding is a type of programming in which the main objective is to create expressivity, rather than functionality. It’s mainly used for live visual, VJing, visual arts (design, projections, advertising, etc), digital sound, art installations, etc. As the technology advances and penetrates the deepest levels of our society, competitiveness and hyper-specialisation make visionaries adopt coding as a versatile and creative tool, 100% customisable.

Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.

The workshop consisted of 6 weekly sessions, 3+ hours each!


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